Vue 3 is the latest version of the easy to use Vue JavaScript framework that lets us create front end apps.
In this article, we’ll look at how to create a memory game with Vue 3 and JavaScript.
Create the Project
We can create the Vue project with Vue CLI.
To install it, we run:
npm install -g @vue/cli
with NPM or:
yarn global add @vue/cli
with Yarn.
Then we run:
vue create memory-game
and select all the default options to create the project.
We also need the uuid
package to let us generate unique IDs for the tiles.
To do this, we run:
npm i uuid
Create the Memory Game
To create the memory game, we write:
<template>
<div class="container">
<div v-for="a of answer" :key="a.id" class="tile" @click="onClick(a.id)">
<div v-if="a.open">
{{ a.value }}
</div>
<div v-else> </div>
</div>
</div>
</template>
<script>
import { v4 as uuidv4 } from "uuid";
const answer = [1, 1, 2, 2, 3, 3, 4, 4, 5, 5]
.map((n) => {
return {
id: uuidv4(),
open: false,
value: n,
};
})
.sort(() => Math.random() - 0.5);
export default {
name: "App",
data() {
return {
answer,
itemIds: []
};
},
methods: {
onClick(id) {
if (!this.itemIds.length < 2 && !this.itemIds.includes(id)) {
this.itemIds.push(id);
}
const index = this.answer.findIndex((a) => a.id === id);
this.answer[index].open = true;
if (this.itemIds.length === 2) {
const item1Index = this.answer.findIndex(
(a) => a.id === this.itemIds[0]
);
const item2Index = this.answer.findIndex(
(a) => a.id === this.itemIds[1]
);
if (this.answer[item1Index].value !== this.answer[item2Index].value) {
this.answer[item1Index].open = false;
this.answer[item2Index].open = false;
}
}
if (this.itemIds.length === 2) {
this.itemIds = [];
}
},
},
};
</script>
<style scoped>
.container {
display: flex;
}
.tile {
border: 1px solid black;
width: 20vw;
height: 50px;
}
</style>
We have a div with the class container
which is a flex container.
Inside it, we have the tiles that we can click.
If 2 tiles have the same value, then they stay displayed.
Otherwise, we make them both blank again.
If a.open
is true
, we display the value.
Otherwise, we show an empty div.
In the script tag, we create the answer
array with the number array.
We mao them to objects with the map
method.
Each object has an id
and the open
value.
And then we sort them randomly with the sort
method with a callback that returns a random number between -0.5 and 0.5.
In the data
method, we return an object with the reactive properties.
answer
is made reactive so that we can render it in the template.
itemId
has the IDs of the tile object we clicked on.
Next, we add the onClick
method which takes an id
that we put into the itemIds
reactive array if we have less than 2 items and the item isn’t already in the itemIds
array.
Next, we get the index
of the item with the given id
value and set its open
property to true
to flip it.
If we have 2 items as indicated by this.itemIds.length === 2
, then we compare both items to see if they have the same value.
If they don’t, then we set open
for each item back to false
.
And in the last if
statement, we set itemIds
back to an empty if we already have 2 items in itemIds
.
Now when we click on 2 tiles that match, we see them stay displayed with the value.
Otherwise, we see the tile going back to an empty tile.
Conclusion
We can create a memory game easily with Vue 3 and JavaScript.