Want to learn Vue 3 fast? Vue.js 3 By Example is out now.
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Want to learn Vue 3 fast? Vue.js 3 By Example is out now.
Buy it now at https://www.packtpub.com/product/vue-js-3-by-example/9781838826345
You can execute JavaScript when an element loses focus by attaching an event listener for the blur
event to that element.
To do this, we write:
<input type="text" id="myInputField" placeholder="Type something...">
var inputField = document.getElementById('myInputField');
inputField.addEventListener('blur', function() {
// Your JavaScript code to run when the input field loses focus
console.log('Input field lost focus.');
// You can add any actions you want to perform here
});
In this example, when the input field loses focus (i.e., the user clicks outside of the input field after interacting with it), the attached event listener function will be executed.
You can replace the console.log()
statement with any JavaScript code you want to run when the element loses focus.
To close a WebSocket connection with JavaScript, you can use the close()
method provided by the WebSocket object.
To do this, we write:
// Assuming 'ws' is your WebSocket object
ws.close();
This code will close the WebSocket connection gracefully. If you need to handle the closure event or provide a reason for closure, you can pass optional parameters to the close()
method:
// Assuming 'ws' is your WebSocket object
ws.close(code, reason);
Where code
is an optional numerical code indicating the reason for closure, and reason
is an optional human-readable explanation for why the connection is being closed.
Here’s an example of closing a WebSocket connection with a code and reason:
// Assuming 'ws' is your WebSocket object
ws.close(1000, "Closing connection gracefully.");
This code closes the WebSocket connection with a status code of 1000 (indicating a normal closure) and provides the reason “Closing connection gracefully.”
Remember that closing the WebSocket connection terminates communication between the client and server, so make sure to handle the closure appropriately based on your application’s requirements.
To submit an HTML form without redirection using JavaScript, you can prevent the default form submission behavior by capturing the form submission event and then handle the form submission using JavaScript.
For example, we write:
HTML:
<form id="myForm">
<label for="inputField">Input:</label>
<input type="text" id="inputField" name="inputField">
<button type="button" id="submitButton">Submit</button>
</form>
JavaScript:
// Get reference to the form and the submit button
var form = document.getElementById('myForm');
var submitButton = document.getElementById('submitButton');
// Add event listener for button click
submitButton.addEventListener('click', function() {
// Serialize form data
var formData = new FormData(form);
// Example: log form data to console
for (var pair of formData.entries()) {
console.log(pair[0] + ': ' + pair[1]);
}
// Send form data using AJAX
// Example:
// var xhr = new XMLHttpRequest();
// xhr.open('POST', 'your_server_url_here');
// xhr.send(formData);
// Prevent default form submission behavior
return false;
});
In this example, we’ve added a button (<button type="button" id="submitButton">Submit</button>
) inside the form instead of using <input type="submit">
.
This button does not trigger the default form submission behavior.
Instead, when the button is clicked, the event listener attached to it captures the click event.
Inside this event listener, you can handle the form data as needed.
In the example, we serialize the form data using FormData
, log it to the console for demonstration purposes, and prevent the default form submission behavior using return false;
.
You can then perform further actions such as sending the form data via AJAX to a server for processing.
Adjust the JavaScript code inside the event listener to handle the form submission according to your specific requirements.
To fill the whole canvas with a specific color using JavaScript, you can use the fillRect()
method of the canvas context.
To do this, we write:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fill Canvas with Color</title>
</head>
<body>
<canvas id="myCanvas" width="400" height="300"></canvas>
<script>
// Get reference to the canvas element
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
// Specify the color you want to fill the canvas with
var fillColor = '#ff0000'; // Red color, you can change this to any color
// Set the fill color
ctx.fillStyle = fillColor;
// Fill the entire canvas with the specified color
ctx.fillRect(0, 0, canvas.width, canvas.height);
</script>
</body>
</html>
In this example, we’re using the fillRect()
method to draw a filled rectangle that covers the entire canvas.
We set the fill color using ctx.fillStyle
, and then we use ctx.fillRect()
to draw a rectangle starting at coordinates (0, 0) with a width equal to the canvas width and a height equal to the canvas height.
Adjust the fillColor
variable to specify the color you want to fill the canvas with.
To change the :hover
CSS properties with JavaScript, you can add or remove classes to the elements you want to modify. Here’s how you can achieve it:
mouseenter
and mouseleave
.Here’s an example:
HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Change Hover CSS with JavaScript</title>
<link rel="stylesheet" type="text/css" href="styles.css">
</head>
<body>
<div id="myElement">Hover over me</div>
<script src="script.js"></script>
</body>
</html>
CSS (styles.css):
/* Define the default styles */
#myElement {
width: 200px;
height: 100px;
background-color: blue;
color: white;
text-align: center;
line-height: 100px;
}
/* Define the styles for the hover state */
#myElement.hover {
background-color: red;
}
JavaScript (script.js):
// Get a reference to the element
var element = document.getElementById('myElement');
// Add event listeners for mouseenter and mouseleave events
element.addEventListener('mouseenter', function() {
// Add the 'hover' class when mouse enters the element
element.classList.add('hover');
});
element.addEventListener('mouseleave', function() {
// Remove the 'hover' class when mouse leaves the element
element.classList.remove('hover');
});
In this example, when the mouse enters the element (mouseenter
event), the hover
class is added to the element, changing its background color to red.
When the mouse leaves the element (mouseleave
event), the hover
class is removed, reverting the background color to blue.
Adjust the CSS properties and JavaScript code to suit your specific requirements.